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Help yourself to our complete Vampire Saga: Pandora’s Box game walkthrough, featuring annotated screenshots from actual gameplay! ![]() We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the if you find you need more help. This walkthrough was created by Margie B. Walkthrough Menu • • • • • • • • • • General Tips • There are no timers in Vampire Saga: Pandora’s Box. • There are some mini-games, some Hidden Object scenes and many interactive scenes in the game. • To exit a Hidden Object scene, place your cursor on the list of objects and click on the small door that appears in between the words. • The Hidden Object scenes will always be found in the sparkly areas in a room. • You can skip the dialogue by clicking on the “ESC” tab on your keyboard. Keep in mind that when you do this you will not be able to read the rest of the story. • You will be able to skip some of the mini-games once the skip button has been fully charged. • Some inventory items may not appear until certain steps have been performed first. If you go to a location looking for an item and it’s not there, just come back to it later. • When you click randomly in the scene, your cursor will float around for a few seconds. You will not be able to pick up items until the cursor stops floating around. Inventory Items & Journal • You can collect several inventory items throughout the game. The Hidden Object scenes will always contain one inventory item. The inventory items from these scenes will only go into your inventory after all the items from the list have been found even of the item is not on your list. • You will find the inventory items at the bottom of each scene. To bring the inventory bar up, just hover your mouse at the bottom of the scene. • To use an inventory item, just select the item you want to use. You will see a circle with the item of your choice inside. Next, click on the area that you want the inventory item to go to. • Sometimes you can place the correct inventory item in the right place but unless you’re very precise the game will not accept it. • Some items can stay in your inventory for a very long time. Don’t worry if you can’t find a place for all your items right away. Remember to explore all areas of the game. • Your inventory box can get full at times; use the arrows on each end of the inventory box to scroll through all available items. • You have a journal on the lower right. Click on it to see different entries pertaining to the story and the game. • You can access your journal as often as you need. Hints • You can use a hint in the game if you get stuck and need help. • The hints can help you in the Hidden Object scenes as well as the interactive parts of the game. • Hints are unlimited but you do have to wait for the hint compass to recharge itself before you can use it again. • Click on the hint compass in the lower right corner, the game will show you the location of one random item in a Hidden Object scene. • If you are in a regular scene and you use a hint, the game will show you an area you need to investigate. • On some occasions the game will highlight one of your inventory items and simultaneously show you where it belongs. • If you click on a hint and there’s nothing to do in that area, the game will let you know. You will not lose a hint when there’s nothing to do in a room. Walkthrough • There are many ways to complete this game, the walkthrough will show you the shortest possible way. • The results for some of the mini-games and puzzles are random. The results may not be the same for everyone. • Please keep in mind that some of the items in the game are mislabeled. When this happens we will try and give you the real name of the item and the name given by the game will be in parentheses. • Some of the inventory items in the Hidden Object scenes may not show up on your list but they will be added to your inventory after all the items have been found. The walkthrough will show you the locations of all the inventory items in the Hidden Object scenes. Chapter One: Grandfather’s House Find Stone – Porch • Your first scene will take you outside the Grandfather’s House. There are several areas you can interact with, for now click on the sparkly area on the bushes to enter a Hidden Object scene. • Click on the Stone on the far right side. This Stone will go into inventory after all the items from the list have been found. • Click on the left side of the door for a closer view. • Take the Stone from inventory and place it on the glass in order to break it. • Once the window is broken, click on the switch inside the door. Close the pop-up window. Find the Hairpin • Click on the door for a closer view. Click on the lock and then ring the doorbell. • Click on the rug in front of the door for a closer view. • Click on the upper right side of the rug and you will find a Hairpin underneath, pick it up. • Pick up the Hairpin from your inventory and place it on the door’s lock to trigger a mini-game. Pick the Lock Mini-game • Your goal in this mini-game is to pick the lock correctly. • Move the hairpin inside the lock in the correct order. • Each time the hairpin is in position, click on your mouse and you will see the needle on top of the lock move a bit to the right. • Once the needle is all the way to the right, the lock will open. • Please look at the screenshot for the correct order. • When you try to get in the door you will notice that it’s chained. Exit out of the door scene. • Click on the sparkly bushes to enter a Hidden Object Scene. Find Pliers and Use Them • Pick up the Pliers in the lower left. Find the rest of the items on the list. • Click on the front door for a closer view. • Place the Pliers on the chain to cut it. • Enter the Hallway. Find Ammo – Hallway • You can access the Bathroom from the door in the back. To access the upstairs area you must first fix the steps. • If you need to go back to the Porch you can place your cursor at the bottom of the scene. • Click on the cabinet on the right for a closer view. • Click on the hat in the lower right and it will disappear. • Click on the box of ammo for a closer view. • Click on the ammo again and it will go into inventory. • Let’s go to the Bathroom for now. Pick up Ladder and Duct Tape – Bathroom • Pick up the Ladder on the right. • If you click on the sink’s faucet, you will see a message that the pipes are broken. • Click on the cabinets on the right and a sparkly area will appear. Click on the cabinet again to enter a Hidden Object scene. • Pick up the Roll of Duct Tape (Insulating Ribbon) in the lower left corner, on the bathtub. • Go back to the Hallway and then back to the Porch. Find Wrench and Repair Electricity • Click on the sparkly bushes to enter a Hidden Object Scene. • Pick up the Wrench in the lower right corner. • Click on the electrical panel on the left side of the banister for a closer view. • Place the Duct Tape (Insulating Ribbon) on the brown wires to mend them. This will restore the electricity to the house. • Go back to the Hallway inside the house. Place the Ladder • Click on the light switch on the left to turn on the lights. • When you click on the chandelier you will notice there is a Valve Handle stuck inside. You have to get the Valve Handle out but you cannot do it at this time. • Place the Ladder on the steps so you can go upstairs to the Living Room. Pick Up Glass & Rifle – Living Room • Click on Grandpa on the chair and it will say that it seems like Grandpa had a heart attack. You should bring him some aspirin and a glass of water. • Pick up the Glass that’s on the round table and it will go into inventory. You have to fill the glass with water before you can give it to Grandpa. • Click on The Rifle for a closer view. Click on the two Bullets. • Grab the box of Ammo from inventory and place it on the rifle 2 times. • Click on the rifle one more time to enter it into inventory. • You can click on the cabinet on the left for a closer view but you don’t have the tools needed for those areas at this time. • Let’s go back to the Hallway. Obtain Valve – Hallway • If you haven’t done so already, click on the light switch on the left side of the wall. • Place the Rifle on the chandelier to break the glass. • Pick up the Valve Handle that falls on the carpet and it will go into inventory. • Let’s go to the Bathroom. Pick Up Pills and Fix the Pipes – Bathroom • Go to the Bathroom and click on the cabinet to enter a Hidden Object scene. • Pick up the Pills on the bottom shelf of the cabinet. Find the rest of the items on the list. • Place the Valve Handle on the lower left side of the back wall, between the tub and the sink. • Click on the Valve Handle once to turn the water off. • Use the Wrench to repair the pipe under the sink. • Click on the Valve Handle again to turn the water back on. • Click on the handles of the faucet so the water can start running. • Place the Glass under the running water and the glass will go back into inventory as a Glass of Water. • Let’s go back upstairs to the Living Room. Give Pills & Glass of Water to Grandpa – Living Room • Give Grandpa the Pills from Inventory. • Give Grandpa the Glass of Water. • You will be taken to a cutscene. Chapter Two: Aboard Pandora Turn on the Lights • Pick up the Matches in the lower left. • Place the Matches on the Lantern to turn on the lights. Find and Use Cane • As soon as the lights come on a sparkly area will appear, click on it to enter a Hidden Object Scene. • Pick up the Cane in the lower right. • After all the items have been found, grab the Cane from inventory. • Place the Cane on the Jar of Olive Oil on top of the large right crate. • The Olive Oil will spill all over the floor, making it easier to move the crate. Pick up and Use Crowbar • Click on the large right crate to move it out of the way. • Pick up the Crowbar (Prybar) on the lower right side of the steps. • Click on the crate again for a closer view. Close the pop-up window for now. • Click on the left crate for a closer view. • Place the Crowbar (Prybar) on the crate a total of 6 times to break the crate completely and a car will appear. • Place the crowbar on the areas shown on the screenshot and then click anywhere on the crate for the next 3 times. • Click on the car for a closer view. • Click on the hood of the car to open it. • Pick up the Wrench and close the pop-up window. Pick Up and Use Rag – Find Axe • Click on the large crate on the right for a closer look. • Grab the Crowbar and use it on the 2 nails shown in the screenshot to partially open the crate. • Pick up the Rag on the left. • Place the Rag on the bucket of water in the lower left and the Rag will go back into inventory wet. • Click on the dirty glass on the left for a closer view. • Use the Wet Rag on the glass to clean it and you will see an Axe appear. • Grab the Crowbar and place it on the glass a total of 3 times to break it. • Pick up the Axe. Open the Hatch • Place the Axe on the hatch above the steps a total of 3 times. • You now have access to the Deck. Use the Wrench on the Fuel Tank – Deck • Click on the rope ladder on the right to drop it on the side of the ship. This action grants you access to the side of the ship but you cannot go there at this moment. • You can access the Bow by placing your cursor on the steps. • You can access the Stern by placing your cursor on the lower center of the scene. • Click on the Anchor Capstan and it will tell you that the anchor must be stuck. • Click on the compressor and it will tell you that it was used for diving. • Click on the red fuel tank for a closer view. • Place the Wrench on the cap to open it. It tells you that you need a funnel and fuel. You do not have those items at this time so you will have to come back to it later. Pick Up Skull Key # 1 – Bow • Go the Bow by placing your cursor over the steps. • Click on the sparkly area to enter a Hidden Object scene. • Pick up the Skull Key #1 on the lower center. You will need to collect 3 other Skull Keys before you can use it in a puzzle. • Go to the Stern by placing your cursor on the steps and then on the lower left side of the Deck. Pick Up Screwdriver – Stern • From this area you can access the Cargo Hold, the Deck and the Corridor. • Place the Axe on the red door a total 4 times to open it. This will give you access to the Corridor. We will go there in a bit. • Click on the sparkly area in the top right side. • Pick up the Screwdriver on the far right side. • Go back to the Cargo Hold through the hole in the lower left side of the ground. Pick up Funnel – Cargo Hold • Click on the sparkly area on the left side to enter a Hidden Object area. • Pick up the Funnel in the upper center. If the Funnel is not on your list of items, you should receive it after all the items have been found. • Go back to the Deck through the opening on top. • Starting from the Deck, go to the Stern by placing your cursor in the lower left. • Go to the Corridor by placing your cursor through the door. Corridor • There are 2 doors in the Corridor. Click on both of them to open them. • The door on the left takes you to the Captain’s Cabin. • The door on the far right takes you to the Main Cabin. • To go back to the Stern, place your cursor at the bottom of the screen. • Let’s go to the Captain’s Cabin for now. Pick up Scuba Gear – Captain’s Cabin • As soon as you enter the Captain’s cabin you will be taken to a quick cutscene of a hallucination. • Click on the globe to move it aside. • Click on the screen on the right once to move it aside. The cabinet is now accessible. • Click on the cabinet to open the right door. • Click on the cabinet again for a closer look. • Click on the Scuba Gear and it will go into inventory. • There is a safe at the bottom of the cabinet; we’ll come back to it later. • Close the pop-up window once you’re done. Pick up Pencil – Captain’s Cabin • Click on the sparkly desk to enter a Hidden Object Scene. • Pick up the Pencil on top of the sheet of paper. Use Pencil and Obtain Code for Safe – Captain’s Cabin • Click on the carpet for a closer look. • Click on the edge of the rug again and it will lift up. • Click on the journal to see a blank page. • Place the Pencil on the page and the combination to the safe will be revealed. • The combination is: “4679”. • Close the pop-up window. Open the Safe – Captain’s Cabin • Click on the cabinet on the right for a closer view. • Click on the safe in the lower right for a closer look. • Click on the safe 1 more time to get a closer look at the dial. • Click on the numbers in the following order to open the safe:4-6-7-9 Pick up the Fuse (Protector) • The safe is now open. • Click on the fuse (Protector) in the upper left corner of the safe. • Click on the Revolver for a closer look. You need some bullets for the Revolver; you don’t have enough of them at this time. You can come back to this area later. • Click on the postcard for a closer view. • Close the pop-up window. Open Chest & Pick up Fuel Can – Captain’s Cabin • Place the Crowbar on the chest to open it. • Click on the chest for a closer view. • Pick up the Fuel Can inside the chest. The pop-up window will close automatically. • There is a small window behind the desk; you can come back to it later. • Let’s go to the Main Cabin, go back to the Corridor and click on the door on the far right. Find Knife & Cut a Piece of Tarpaulin – Main Cabin • You can access the Galley from this room by going to the door in the back. • Click on the sparkly spot to enter a Hidden Object scene. • Click on the Knife that’s in the center of the table. • Place the Knife on the Tarpaulin close to the steps and a Piece of Tarp will go into your inventory. • You can click on the boat on the ground but you will not be able to fix it at this moment, you can come back to it later. • Go to Galley using the door in the back. Find Fish for Seagull – Galley • Click on the sparkly spot in the lower right to enter a Hidden Object scene. • Pick up the Fish that’s on the right side of the counter. You can use this fish to feed the seagull by the window in the Captain’s Cabin. • Let’s go back to the Captain’s Cabin. Give Fish to Seagull – Captain’s Cabin • Click on the window in the Captain’s Cabin twice for a closer view. • Give the Fish to the seagull outside the window and it will fly away. • Click on the boat in the water for a closer view. Pick up Skull Key # 2 • Pick up Skull Key #2 that’s close the dead man. • You will not need to come back to this scene until much later. • Exit that scene and go back to the Deck. Fill Fuel Tank & Start Compressor – Deck • Place the Scuba Gear on the right side of the compressor. • Click on the red fuel tank for a closer view. • If you haven’t done so already, use the Wrench to loosen the cap. • Place the Funnel in the hole. • Place the Fuel Can in the Funnel. • The cap goes back on automatically. Close the pop-up window. • Click on the Compressor’s controls for a closer view. • Place the Screwdriver on all 4 screws to take them off. • Click on the panel to remove it. • Place the Fuse (Protector) in the space for the fuse. The screws and the cover will automatically go back on. • Press the Green Button to start the compressor. Close the pop-up window. Go to the Side of the Ship • Now that your scuba gear is in place and the compressor is working, you can go to the side of the ship by clicking on the rope ladder on the right. • Click on the water when you see the “Underwater” sign appear. • Click when you see the “To the bottom” sign appear. Pick up Skull Key # 3 & Ring – Bottom of the Sea • Click on the captain for a closer view. • Grab Skull Key #3 from the Captain’s hand. • Pick up the Ring on the Captain’s finger. When you click on the Ring it tells you that it looked like someone used that key as a ring. Notice the symbols on the ring. • Close the pop-up window. • Go back up to the Deck and then go to the Stern. Pick up Hook – Stern • Click on the Hidden Object area in the top right side of the scene. • Pick up the Hook in the top left corner. If the Hook is not on your list, you should receive it after you pick up all the items from the list. • Go the Corridor first, then go to the Main Cabin and then go into the Galley. Pick Up Bullet # 1 – Galley • Click on the sparkly spot in the lower right to enter the Hidden Object scene. • Pick up Bullet #1 in the lower left. • Go to the Captain’s Cabin. Pick up Key – Captain’s Cabin • Click on the sparkly spot on the desk to enter a Hidden Object scene. • Pick up the Key on the desk on top of the scroll. If the Key is not on your list, you should receive it after all the items have been found. Use Ring to Open Desk – Captain’s Cabin • Click on the roll-top desk on the left for a closer view. • Take the Ring and place it on the lock to trigger a mini-game. Ring Lock Puzzle • Your goal is to press the panels in the correct order. • Click on a panel to select it. • When you click on a panel correctly, the image will darken. • When you click on an incorrect panel, it resets the puzzle. • Remember the order in which you successfully clicked on the panels since the order is always the same. • The solution is:UPPER RIGHT LOWER LEFT LOWER RIGHT UPPER LEFT • Please look at the screenshot for the solution. Pick up Glue and Oil Can • After the puzzle has been completed successfully, the cover will open. • Click on the journal to read the entry. Close the pop-up window once you’re done reading. • Pick up the Glue and the Oil Can. • Close the pop-up window and go to the Cargo Hold. Pick up Rope – Cargo Hold • Click on the sparkly area on the left to open a Hidden Object scene. • Pick up the Rope on the lower left. • Let’s go back to the Bow. Pick up Bullet # 2 – Bow • Go to the Deck first and then enter the Bow. • Click on the sparkly area on the left to enter a Hidden Object scene. • Pick up Bullet # 2 on the top right side of the scene. If the Bullet is not on your list, it should go into inventory after all the items have been found. • Let’s go back to the Main Cabin. To get there follow these steps:DECK STERN CORRIDOR MAIN CABIN Use Glue & Tarpaulin (Pick Up Inflatable Boat) – Main Cabin • Click on the boat in the Main Cabin. • Take the Glue and place it on the hole in the boat. • Place the Piece of Tarpaulin over the hole to mend it. • Click on the boat (not the hole) 2 times to enter the Inflatable Boat into inventory. • Let’s go back to the Stern. Hoist – Stern • Click on the Hoist for a closer view. • Place the Oil Can on the Hoist 2 times and close the pop-up window. • Take the Key from inventory (not the Skull Key) and place it on the latch close to the Hoist. • Click on the latch one more time to get rid of it. • Click on the trap door to open it. • Place the Hook (Crook) on the area above the trap door. • Click on the Hoist to lower the Hook. • Go down to the Cargo Hold. Use Cane – Cargo Hold • Click on the large crate to move it closer to the hook. • Place the Cane on the crate so you can latch on to the Hook. • Go back up to the Stern. Bring Crate up – Stern • Click on the Hoist one time to bring the crate up from the Cargo Hold. The Passage to the Second Cargo Hold is now exposed. We’ll come back to it later. • A Hidden Object scene opens up immediately after the crate is lifted. Pick up Bullet #3 – Stern • Click on the sparkly spot to enter a Hidden Object scene. • Pick up Bullet #3 in the lower right. If it’s not on your list, it will be added to your inventory after all the items have been found. • Let’s go to the Captain’s Cabin. Bullet #4 – Captain’s Cabin • Click on the sparkly spot on the desk to enter a Hidden Object scene. • Pick up Bullet #4 on the right side of the desk. • Let’s go back to the Bottom of the Sea. You can get there by following these steps from the Captain’s Cabin:CORRIDOR STERN DECK SIDE OF THE SHIP UNDERWATER TO THE BOTTOM Use Rope and Inflatable Boat – Bottom of the Sea • A heavy stone is holding the anchor in place. Use the Rope on the heavy stone. • Place the Inflatable Boat on the heavy stone as well. • That’s all for now, you can come back to this spot later. • Let’s go back to the Cargo Hold. Follow these steps starting from the Bottom of the Sea to get there:UNDERWATER SIDE OF THE SHIP DECK STERN CARGO HOLD Bullet #5 – Cargo Hold • Click on the sparkly spot on the left to enter a Hidden Object scene. • Pick up Bullet #5 on the upper left side. • Let’s go to the Main Cabin by following these steps:DECK STERN CORRIDOR MAIN CABIN Pick up Bullet #6 – Main Cabin • Click on the sparkly spot on the right. • Pick up Bullet #6 on the top left side, close to the steps. • Let’s go back to the Captain’s Cabin. Place 6 Bullets in Gun – Captain’s Cabin • To complete this puzzle you must have the 6 Bullets in hand. Here are the locations of the Bullets: • Bullet #1 is in the Hidden Object scene in the Galley. • Bullet #2 is in the Hidden Object scene in the Bow. • Bullet #3 is in the Hidden Object scene in the Stern. • Bullet #4 is in the Hidden Object scene of the Captain’s Cabin. • Bullet # 5 is in the Hidden Object scene in the Cargo Hold. • Bullet # 6 is in the Hidden Object scene in the Main Cabin. • Click on the cabinet on the right for a closer view. • Click on the safe for a closer look. • Click on the Gun for a closer look. • Place the 6 Bullets into the Gun. • Click on the Gun to enter it into inventory. Pick up Skull Key #4 – Captain’s Cabin • After the Gun has been entered into inventory, Skull Key #4 will appear in the safe. • Pick up the Skull Key to enter it into inventory. • Click on the Letter on the bottom shelf for a closer view. • Close the pop-up window. • Go back to the Cargo Hold by following these steps from the Captain’s Cabin:CORRIDOR STERN CARGO HOLD Use Skull Keys – Cargo Hold • In order to complete this puzzle you must have the 4 Skull Keys. Here are the locations of the keys: • Skull Key#1 is in the Hidden Object scene on the Bow. • Skull Key #2 is on the dead man’s boat. The window outside the Captain’ Cabin. • Skull Key# 3 is on the dead captain’s hand at the Bottom of the Sea. • Skull Key # 4 will be in the safe in the Captain’s Cabin. You will receive the last Skull Key after all the bullets have been placed inside the Gun. • Click on the door on the far right, which is the passage to the 2nd Cargo Hold. • Click on the strange lock to trigger a mini-game. Burn the Skull Keys Puzzle • Your goal is to open the door by assembling the pictures on the lock in the correct position. • Place the 4 Skull Keys on the lock. • Click on a skull to rotate the puzzle pieces. Each skull you click on rotates the squares attached to it. • The solution for this puzzle is different each time you play; therefore we cannot give a step-by-step solution that will help everyone. • In this solution the skull on the lower left will be upside down. All the other skulls will be facing up. • Enter the 2nd Cargo Hold. Pick Up the Pendant Part – Inside the 2nd Cargo Hold • Click on the large packages close to the door to move them out of the way. • Click on the door to open it. • Click on the coffin on the right for a closer view. • Click on the coffin again to open the lid. • Click on the pillow to move it aside. • Pick up the Pendant Part on the pillow. • Click on the love letter to read it. • Close the pop-up window and go into the Closet. Closet • Click on the girl and you will be asked to give her some hot pepper rum to revive her. You do not have at this moment so you will have to come back to it later. • Go back to the Main Cabin by following these steps:SECOND CARGO HOLD PASSAGE TO 2ND CARGO HOLD CARGO HOLD DECK STERN CORRIDOR MAIN CABIN Pick up Bottle of Rum – Main Cabin • Click on the sparkly spot to enter the next Hidden Object scene. • Pick up the Bottle of Rum in the upper right corner. • Go to the Galley. Pick up Peppers – Galley • Click on the sparkly spot in the lower right to enter the next Hidden Object scene. • Pick up the Peppers on the left. Find the rest of the items. Light Stove & Heat Rum and Peppers – Galley • Pick up the Kettle on the right side. • Pick up the Wooden Logs (Timber) under the stove. • Click on the stove for a closer view. • Click on the oven door to open it. • Place the Wooden Logs (Timber) and the Matches inside the stove. The stove is now on. • Place the Kettle on the burner. • Place the Bottle of Rum on the Kettle. • Put the Peppers in the Kettle. • Click on the Kettle to take it off the stove. • Click on the Mug for a closer view. • Click on the Mug to open the lid. • Place the kettle on the Mug. • Click on the mug to enter it into inventory. • Let’s go back to the Closet by following these steps:MAIN CABIN CORRIDOR STERN CARGO HOLD PASSAGE TO THE 2ND CARGO HOLD SECOND CARGO HOLD CLOSET Give Mug to Girl – Closet in 2nd Cargo Hold • As soon as you enter the closet, give the girl the Mug so she can regain consciousness. Her name is Laura Patton. • You will be taken to a cutscene. At the end of the cutscene Laura will be in the Captain’s Cabin. • Retrace your steps and go back to the Closet. Pick up Air Tank – Closet in 2nd Cargo Hold • Click on the red Air Tank (Air Balloon) behind the crate on the ground and it will go into inventory. • Let’s go back to the Bottom of the Sea. Inflate the Inflatable Boat • Place the red Air Tank (Gas Balloon) on the Inflatable Raft. You will now be able to raise the anchor. • Go back up to the Deck. Lift Anchor • Click on the Anchor Capstan one time and you will be taken to the next cutscene. Chapter Three: Music Box Talk to Grandpa – Living Room • Click on Grandpa and he will insist that you find a Music Box in the Bathroom. • Go to the Porch. Pick up Screwdriver – Porch • Click on the sparkly spot to enter a Hidden Object area. • Pick up the Screwdriver on the left. • Let’s proceed to the Bathroom. Find Music Box – Bathroom • Click on the vent in the upper left for a closer view. • Place your Screwdriver on each of the 4 screws. • Click on the vent to get rid of it. • Click on the Music Box for a closer view. • Click on it one more time to open it. • When you click on the Music Box you find out the roller is missing. Go back and speak with Grandpa in the Living Room. Living Room • When you click on Grandpa he tells you that he doesn’t remember where the Music Box is but he wants you to open the window. • Click on the curtains to open it. • Click on the window for a closer view. • Click on the latch to find out that it is stuck. You need to find something to hit it with. • Close the pop-up window and go back to the Bathroom. Pick up Hammer – Bathroom • Click on the cabinet to open a Hidden Object area. • Pick up the Hammer in the lower center of the scene. • Go back to the Living Room. Place Hammer on Latch – Living Room • Click on Grandpa and he tells you that he wants you to open the window and also hand him a loaded Revolver. • Click on the window for a closer look. • Place the Hammer on the latch2 times to open it. • Close the pop-up window and click on the window again to open it. Pick up Bureau Key – Living Room • Once the window is open the curtain falls to the ground revealing a plate on the left side of the wall. • Click on the plate for a closer view. • Click on the plate again to flip it over. • Pick up the Key behind the plate. Open Bureau & Pick up Roller – Living Room • Click on the bureau on the left for a closer look. • Place the Key on the lock of the bureau. • Click on the Roller and it will go into inventory. • Click on the Revolver to get a closer view. The Revolver needs bullets. • Close the pop-up window. • Go back to the Bathroom. Place Roller in Music Box – Bathroom • Click on the vent in the upper left side for a closer view. • Click on the Music Box to open it. • Place the Roller inside the Music Box. • Click on the lock to trigger a mini-game. Music Box Puzzle • Your goal is to reproduce the notes in the upper side of the puzzle by clicking on the correct circles on the roller. Use the bottom symbols as a guide. • There are 5 musical notes above the barrel and there are 5 rows of circles on the center roller. • The symbols depicted on the top roller are notes you need to play. • Locate the symbol on the 1st position of the roller on the lower portion of the music box. • Since it is the FIRST position on the roller, click on the First Circle above the matching symbol. The First position starts at the bottom, please look at the first screenshot. • Locate the symbol in the SECOND position of the roller and press the SECOND circle above the matching symbol in the bottom of the music box. • Follow the same procedure for the rest of the symbols. • Once all the symbols have been entered correctly, click on the button in the lower right. • If the symbols are correct, the rollers will move on to the next set of symbols. • If the symbols are incorrect, you will have to enter them again. • You need to beat this puzzle a total of 3 times. • The solutions are random but here are my results. Random Solution 1 Random Solution 2 Random Solution 3 Pick up Bullet and Pendant Part – Living Room • Once you’re done with the Music Box puzzle click on the Bullet and the Pendant Part. Both pieces will go into inventory. • Close the pop-up window. • Go back to the Living Room. Give Revolver to Grandpa • Click on the bureau on the left for a closer view. • Click on the Revolver to take a closer look. • Place the Bullet inside the Revolver. • Click on the Revolver 2 times to enter it into inventory. • Close the pop-up window. • Give the Revolver to Grandpa. Chapter Four: Back to Pandora Main Cabin • You are taken to a quick cutscene. Laura is hungry and wants an apple. • Your entire inventory from this and the previous chapter are available. • Let’s go back to the Galley. Pick up Apple – Galley • Click on the sparkly spot in the lower left to enter a Hidden Object scene. • Go back to the Captain’s Cabin. Give Apple to Laura – Captain’s Cabin • Give Laura the Apple from inventory and you will go to another cutscene. • You find out that there’s a monster that killed the crew. Pick up Telescope • Click on the sparkly spot that appears on the desk once the cutscene is finished. • Pick up the Telescope on the left side of the desk. It is partially hidden behind the stacked books. • Let’s go back to the Bow. Place Telescope – Bow • Put the Telescope on the upper right side. Click in the spot where the hand shows up. • Look through the Telescope and you will see a shipwreck. • The Telescope view will close after a few second. The crate you lifted up earlier in the Cargo Hold has fallen. • Go back to the Cargo Hold. Pick up Scepter & Shoot the Monster – Cargo Hold • Once you get to the Cargo Hold you will find the monster. • Take your Gun and shoot at the monster several times until it finally runs away. • Make sure the gun is aiming at the monster correctly before you shoot. • Pick up the Scepter on the lower right side of the steps. Use Scepter – Dead Man’s Boat • Let’s go back to the Dead Man’s Boat by going through the window in the Captain’s Cabin. • Stop at the Captain’s Cabin and click on Laura, that action will enter a new page in your journal. • Click on the window and then click on the boat outside the window. • Place the Scepter in the dead man’s hand. • Exit the scene and go back to the Captain’s Cabin. Cut the Rope Attached to Boat – Window outside the Captain’s Cabin • You will hear the monster (mummy) make a noise. Matthew says the monster boarded the boat and retrieved the scepter. He says you should cut the rope so the boat will drift away. • Go back to window and you will see the monster on the boat. • Take your Knife and cut the rope on the left. The boat with the monster will drift away. You will no longer have access to the window from this point on. • Leave the Captain’s Cabin and proceed to the Deck. Lower Reel – Deck • Click on the Anchor Capstan (Reel) to lower the anchor. • Let’s go to the Underwater location. To get there just go through the Side of the Ship. Underwater • Click on the stairs on the right and you will receive a message that the stones are too slippery, you need to repair the steps to go ashore. • Click on the sunken steps in the lower center. You need to find something to dig them out. • Click on the Boat’s Cargo Hold on the left to enter a new scene. Boat’s Cargo Hold • Attach the chain (rope) in the upper left to the hatch in the lower left. • Drag the chain to the hatch and click it in place. You have to click on the bottom of the hatch to attach it. Once the chain is in place it will settle on the handle. • Go through the opening in the top left to find the skeleton. Pick up Pickaxe – Skeleton Area • Click on the papers on the ground for a closer view. • Click on the sparkly skeleton to enter a Hidden Object scene. • Pick up the Pickaxe in the upper right corner. • Go back to the Underwater location. Use Pickaxe on Stairs – Underwater • Take the Pickaxe and place it on the sunken steps 2 times. • Click on the steps and they will go into inventory as a Ladder. • Place the Ladder on the broken steps on the right. • Click on the steps on the right for a closer view. Matthew tells you that you need to find some bolts. Exit out of the pop-up window. • Go back to the Skeleton Area. Bolt #1 – Skeleton Area • Click on the skeleton to enter a Hidden Object scene. • Pick up Bolt #1 in the lower right. • Let’s go back to the Bow by going back on Pandora and clicking on the Bow while you’re on the Deck. Bolt #2- Bow • Click on the sparkly area on the left to enter a Hidden Object scene. • Pick up Bolt # 2 on the left edge of the scene. • Let’s go to the Stern. Bolt #3 – Stern • Once you get to the Stern, click on the sparkly spot in the upper right to enter a Hidden Object scene. • Pick up Bolt #3 in the top right corner. • Go to the Main Cabin. Bolt #4 – Main Cabin • Click on the Hidden Object scene on the right. • Pick up Bolt #4 in the lower left; it is on the small bench. • Let’s go back to the Underwater location. Use Bolts on Ladder – Underwater • Click on the stairs on the right for a closer view. • Place the 4 Bolts in the 4 empty holes. • Place the Wrench on each of the Bolts to tighten them up. Now that the steps are fixed, you can go ashore. • Exit out of the pop-up window and go up the steps to the shipwreck. Chapter Five: Shipwreck Engine – Shipwreck • Click on the sunken boat in the water for a closer view of the engine. • Click on the cover of the engine to open it. • When you click on the starter cord you receive a message that before you pull the engine’s starter cord you should attach the chain to the propeller. • Click on the engine to take a closer look. • When you click on the close-up of the engine, it tells you that it needs to be oiled. • Place the Oil Can (Oiler) on the engine to remove all the rust. • Click on the engine again and it will tell you that it does not have a belt. • Close both pop-up windows for now. Expose the Mummy – Shipwreck • Click on the board on the left for a closer view. • Click on it again and you will receive a message that says there is a skeleton stuck inside. • Use the Crowbar on the boards 2 times to remove them. You can see the skeleton behind the boards. • Go up the steps to the Passage. Find Belt – Steamboat • Once you get to the Passage proceed to the Steamboat. • Click on the man in the water. He’s alive; you need to get a boat hook to rescue him. • Click on the green items on the ground. They are parts of the burner but you need a manual to put it back together before you can fool with it. • Click on the crate on the left for a closer view. The chest is locked; you need a hacksaw to cut through it. Close the pop-up window. • Click on the Hidden Object scene on the left. • Pick up the Belt on the right edge of the scene. • Let’s go back to the Shipwreck. Place Belt on Engine – Shipwreck • Click on the boat in the water for a closer view. • Click on the engine, not the starter cord for a closer view. • Place the Belt on the engine and the engine is now ready to start. • Close the pop-up window. • Let’s go back to the Skeleton Area. Place Chain on Pulley – Skeleton • Grab the chain behind the Scuba Gear and drag the chain to the pulley above the Scuba Gear. Click the chain onto the pulley to secure it. • Grab the rest of the chain to the space next to the skeleton’s head. Click on the chain to secure it. • Please look at the screenshot for the spots in which you need to hang the chain. • Let’s go back to the Shipwreck. Attach Chain to Boat – Shipwreck • Click on the wooden boards where the mummy is located to drag the chain out. • Drag the chain from the wooden boards onto the pulley in the top center of the scene. Click on the pulley to secure the chain. • Drag the chain from the pulley onto the engine on the back of the boat. Click on the chain to secure it to the boat. • Click on the boat for a closer look. • Click on the starter cord. You need to go check whether or not that lifted up the hatch. • Close that pop-up window. • Let’s go back to the Boat’s Cargo Hold. Pick up Burner Part – Boat’s Cargo Hold • The hatch has been lifted; pick up the Burner Part behind the hatch. The hatch falls back down after the Burner Part has been recovered. • Let’s go back to the Shipwreck. Pick up Boat Hook – Shipwreck • The boat is out of the water. Pick up the Boat Hook on the boat. • Let’s go back to the Steamboat. Rescue Man Overboard – Shipwreck • Use the Boat Hook on the man overboard. • Click on the man once he’s out of the water. He’s unconscious, you have to find some smelling salts to wake him up. • Let’s go back to the Captain’s Cabin. Captain’s Cabin • Click on Laura and a message pops up stating that they believe they can leave the island using the balloon. • Click on the chair for a close-up view of a newspaper article about the war between America and Spain. • Let’s go to the Main Cabin. Pick up Smelling Salts – Main Cabin • Click on the Hidden Object scene in the Main Cabin. • Pick up the Smelling Salts in the center of the scene, behind the table. • Let’s go back to the Steamboat. Use Smelling Salts – Steamboat • Give the unconscious man the Smelling Salts. • A cut scene shows Matthew and the overboard man (Elias Patton) talking. • Once the cut scene ends you will be back at the Steamboat. • Let’s go back to Pandora and proceed to the Captain’s Cabin. Use Pendant Part – Captain’s Cabin • Click on the bed behind the desk for a closer view. • You will see the second part of the pendant on the pillow. • Place the pendant part from inventory on the pendant part on the pillow. • Click on the complete pendant for a closer view. • Laura’s picture is on the left part of the pendant. • Click on the Pendant again and you will be taken to another cut scene. • The next cut scene shows Tyler and his Grandfather talking. • You will be back in the Living Room after the cut scene ends. Chapter Six: Enter the Bedroom Living Room • Click on the Grandfather and he tells you that he wants you to enter the Bedroom. • Click on the chair above the bookcase (wardrobe). • Click on the bookcase (wardrobe) to move it aside. • Enter the Bedroom. Pick up Bolts – Bedroom • When you enter the Bedroom, Laura is on the bed. The mirror is smashed and the lights are off. • Click on the Hidden Object scene on the left. • Pick up the Bolts in the lower center. Find all the items on your list. The Bolts will be added to you inventory after all the items have been picked up. Use Bolts & Repair the Hinge – Bedroom • Click on the right side of the mirror for a closer view. • Place the Bolts on the hinges to fix it. • Place the Screwdriver on the Bolts to tighten them up. • When you click on the mirror you can see the bed but the reflection of the girl on the bed is not visible. • Close the pop-up window. • Click on the drawers below the mirror. This action will give you access to the lamp. Lamp – Bedroom • Click on the lamp for a closer view. • Unplug the lamp from the socket; otherwise you will not be able to trigger the Hidden Object scene on the Porch. • Click on the lamp again and you will see that the light bulb is missing. You can’t pick up the broken bulb with your bare hands. Exit out of that pop-window. • Let’s go down to the Porch. Pick up Glove – Porch • Click on the Hidden Object scene on the Porch. • Pick up the Glove in the lower center. • Go back to the Bathroom. Pick up Light Bulb – Bathroom • Click on the Hidden Object scene in the Bathroom. • Pick up the Light Bulb in the upper shelf. • Go back to the Bedroom. Fix Lamp – Bedroom • Click on the lamp in the bedroom for a closer view. • Click on the lamp 2 times for a view of the broken bulb. • Use the Glove to take out the broken bulb. • Place the Light Bulb on the lamp. • Close that pop-up window. • Plug the cord back into the socket. Close the pop-up window. Place Pendant Parts • The lights are back on; you can take a closer look at the girl on the bed. • Click on the girl for a closer look. • Place the Pendant Part from inventory on the girl’s pendant around her neck. • Click on the pendant 2 more times to open it and look at the pictures inside. • Leave the bedroom and go back to the Living Room. • Click on Grandpa and you will be taken to a cut scene. • You get taken back to the Captain’s Cabin after the cut scene ends. Chapter Seven: Fix the Balloon Obtain Manual – Steamboat • You start this chapter in the Captain’s Cabin. • Proceed back to the Steamboat area. • Click on the Hidden Object scene in the Steamboat area. • Pick up the Torn Manual in the upper right. The Torn Manual looks like a crumpled piece of paper. • You will be asked to assemble the manual after you complete your search. Assemble the Burner Manual • Click and drag the pieces onto each other. • When 2 pieces are placed correctly they will automatically lock together anywhere on the board. • Once several pieces have been locked in, some of the puzzle pieces may hide behind the puzzle. Make sure that you move everything around to locate any hidden pieces. • Please look at the screenshot for the solution. • The Burner Manual will go into your inventory. Assemble the Burner • Place the Burner Manual on the burner pieces next to the Hot Air Balloon. • Your goal is to assemble the burner according to the instructions in the manual. • The pieces can only be placed in a particular order. • Drag the pieces to the stand in the middle of the ground. • When you have the correct piece, it locks onto the rest of the pieces. • If a piece is incorrect, the item will go back where it came from. • The first screenshot shows you the order in which you need to pick up the pieces. • The second screenshot shows you the completed burner. • Place the Assembled Burner on Balloon – Steamboat. • Drag the Burner Part to the other burner part close to the Balloon. • Click on the Burner to enter it into inventory. • Drag the Burner to the top of the Hot Air Balloon. • The burner is filling the balloon with hot air. You have to go back to blow up Pandora. • Let’s go to the Skeleton Area. Chapter Eight – Blow Up Pandora Pick up Hacksaw – Skeleton Area • Click on the Hidden Object scene. • Pick up the Hacksaw in the lower center. • Return to the Steamboat. Pick up Lighter – Steamboat • Click on the Hidden Object scene. • Pick up the Lighter in the center. • Find the rest of the items on the list. • Click on the chest for a closer look. • Place the Hacksaw on the lock. • Click on the lock to get rid of it. • Click on the chest to open it. • Click on the Dynamite inside the chest. You will not be able to pick it up because you need another piece of tarp. • Go back to the Main Cabin. Piece of Tarpaulin – Main Cabin • Take your Knife and place it on the Tarpaulin and a piece of it will go into inventory. • Let’s go back to the Steamboat. Pick up Dynamite – Steamboat • Click on the chest once you arrive at the Steamboat. • Place the Tarpaulin on the Dynamite to pick it up. • Click on the wrapped Dynamite to enter it into inventory. • Let’s go to the Second Cargo Hold so we can blow up Pandora. • To get to the Second Cargo Hold, go back to Pandora and enter the Cargo Hold by way of the Stern. Use Dynamite – Second Cargo Hold • Place the Dynamite next to the coffin, on the floor. • Take your Lighter and place it on the Dynamite. • Get out of there as soon as possible and run back to the shore. • You will see Pandora explode as you reach the shore. • You are taken back to the Shipwreck. Proceed to the Steamboat. • As soon as you get there, Laura is standing by the Hot Air Balloon. • Click on Laura and you will be taken to another cut scene. Matthew and Laura go over what happened on Pandora. Hot Air Balloon • Once the cut scene ends Laura is standing by the Hot Air Balloon. • Click on the side of the Hot Air Balloon and you will be taken to a different scene. • Click on the 4 sandbags on the side of the Hot Air Balloon. • Each time you click on a sandbag, a dark figure moves in closer. • You are taken to another cut scene in which Matthew is going away in the Hot Air Balloon leaving Laura behind. Chapter Nine: Laura’s Revenge! Holy Water • You start this chapter at the Grandfather’s house. • Click on Grandpa. He wants you to find a flask with holy water and pour it on the girl. • Go to the Bedroom. • Click on the Hidden Object scene. • Pick up the Flask of Holy Water in the lower left. It is attached to the end of the chair. • Click on Laura for a closer view. • Place the Holy Water on Laura. • Laura is revived and she hits Tyler as soon as she gets up and then she proceeds to the Living Room. • Grandpa points the gun at Laura but she flashes red eyes at him. • The scene takes you back to the Bedroom, go back to the Living Room. • Grandpa is dead in the chair. • Click on Grandpa for a closer look. • Click on the Pendant in his hand 2 times to open it. It is a picture of Tyler and Laura in the locket.
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It is generally regarded as one of the most advanced and high quality releases to hit any version of Flight Simulator. Reviews across the internet universally praise the product and indeed AVSIM’s Maury Pratt awarded the FS2004 version of the Level D 767 with 5 stars in his review of May 2005. I don’t intend to duplicate Maury’s review, so this review is intended to look at the specifics around how this fine aircraft looks, lives and works in the taxing new world of FSX! INSTALLATION Test System Intel Core 2 Due E6600 2GB DDR2 RAM Nvidia GeForce 8800 GTS 640Mb Logitech 120w Sound with Woofer 20.1” TFT + 19” TFT CH Yoke, Throttle Quad, Pedals, TrackIR3 Flying Time: 20 hours At the time of writing, the FSX version of Level D 767 is available by download only from the Flight 1 web-site, via their reliable ‘Wrapper’ system. It is good to see loyalty being rewarded by Flight 1 to those who own a previous version of this product. Installation via the Wrapper system is very straightforward if you are using the product on the same PC that you are downloading from, and only slightly more complex if you want to use the 767 on a PC other than the one you have downloaded from. The Flight 1 system allows you to download the whole.exe. File before purchase. Launching the.Exe then provides the payment screen, along with the options to use any Coupons, along with the ‘Re-install’ option (to be used after installation, when you already have a valid Key on your system). The main advantage of this type of download system is that the user does not have to worry about the download failing or crashing after they have parted with their hard earned cash. You do the downloading before you pay, and then provide your credit card details during the subsequent activation of the.Exe file (Obviously payment requires an Internet connection). A fter completing the payment successfully, the installer will place the necessary files into FSX automatically. As per the FS2004 version, the installer places a 767 Configuration Manager on your desktop. It is a good idea to run this Config Manager before launching the 767 in FSX to ensure that the aircraft.cfg files are updated with the appropriate payload that you intend to fly with. The Level D 767 for FSX offers several new features and improvements to the FS2004 version. These include: - The ability to load FMC data, within the Panel Import options. - FSX pushback truck synchronized with the Level D 767 Pushback dialog. - Various FMC and VNAV improvements. - Various VC improvements including gauge illumination and FSX Camera Views (includes VC co-pilot view). - An enhanced flight model. - A new FSX visual model with Light Bloom (compatibility remains for FS2004 liveries). - A FSX specific Enhanced Pilots Manual for the 767. These are only a selection of the full list of enhancements and improvements provided with the FSX version of the add-on. It is clear that you are not simply paying for a ‘ported’ FS2004 aircraft. Level D has not rushed to release the FSX version. It has gone through the full testing schedule and has been released as a standalone product in its own right. The Level D 767 for FSX comes with just its House Livery, although it is compatible with the FS2004 set of liveries available from the Level D site. Level D have also started to produce (or commission) some specific ‘FSX only’ liveries. These make use of FSX specific graphics features. In the 2 months since I first started testing the product, it is slightly disappointing that Level D have not yet released many further FSX specific liveries, via their site. There are no FSX specific liveries in the main ‘repaint’ area of the site, and although the FAQ area of their forum does provide links to some FSX specific liveries developed by the likes of John Tavendale, these are very few and I think it’s fair to say they do not represent a wide continental range of liveries (ie.No European liveries are included, only North American, Australian and Japanese examples. The two things that excited me most about this 767 release for FSX were; The enhanced flight model (The FS2004 version is already regarded as having one of the best flight models in a commercial aircraft add-on), and the FSX Camera views, which I have learned were to include a new VC ‘co-pilot’ view, as well as some tasty new wing views. The thing I was most nervous about was how this extremely advanced, complex simulation would perform, particularly in terms of frame rates, within FSX. A NEW MODEL The exterior model is complemented by FSX’s “bright new world”. The supplied house livery is the only one supplied with the FSX 767. As already covered, few specific FSX liveries are available from Level D at present but where there are shortfalls, you can use the FS2004 liveries although these did not look as sharp as the FSX House Livery. I confess that I am not the sort of simmer who worries too much about exterior models (I know some will be cursing!), for me 90% of the experience of operating these complex simulations takes place inside the cockpit. Of course it is always nice to glance at a fine aircraft like the 767 from the outside, while parked at the gate, or occasionally whilst in the cruise. Fans of detailed models will not be disappointed with the Level D 767 for FSX. It is a treat to the eyes and is a wonderfully accurate representation of the real aircraft. As well as the level of detail, one thing that strikes me about the Level D 767 (hereafter referred to as the LDS 767) is that it appears to be perfectly in proportion. There are a number of aircraft add-ons out there where the same can’t be said. I can think if at least two Airbus planes that look far to stodgy and short compared to their real life counterparts! The exterior model of the LDS767 for FSX also seemed refreshingly frame rate friendly on my system, considering the level of complexity. I observed better frame rate performance in spot view in this aircraft than I do with a couple of GA aircraft add-ons for FSX, and comparable results to the FSX stock airliners. (You must remember that I am talking exclusively about performance while in spot views at this stage). Actions speak louder than words, so take a look at the screenshots of this fine model – she looks good enough for the catwalk to me! A VERY NICE VC? The Virtual Cockpit of the FS2004 Level D 767 is one of the nicest places to pass the time in the whole flight sim universe. The FSX version continues this trend. Although the 2D panel in the FSX version appears 100% identical to the FS2004 version, the VC textures look richer and of a slightly better resolution. 2D panel If you sit in the VC and hit the ‘A’ key you will also see one of the new surprises that this version offers, a first officer seat position within the VC. Ah, so this is what FSX is all about! The gauges in the VC are very clear unless you zoom out excessively, in which case they get that grainy look. There are also custom virtual cockpit views of the Overhead and Pedestal. These are very, very useful and work particularly well for TrackIR users. Overhead Pedestal I used FSUIPC to map a button on my CH Yoke to the ‘A’ key, which meant that with the touch of a nearby button, I could switch between the various new custom views in the VC. At this stage, sitting on the ground at my departure airport, I was becoming very fond of my new office in FSX. The only issue I had was that, in FSX, you cannot properly change your seat height when using the TrackIR (you can in FS2004). This is a disappointing retrograde step for FSX. To change your view you have to change your physical seat / TrackIR position, or try editing the viewpoints in some cfg files. (Something I’ve yet to successfully do in FSX). Let me be clear in saying though, that is entirely a FSX limitation. It is not a weakness of the Level D 767. One thing I did realize when looking at the ‘Configuration Manager’ for this version of the Level D 767, is that the “include / don’t include VC” section is missing. Therefore 2D panel users have no way of removing the VC from the FSX version in the way that they can in the FS2004 version. This seemed a shame for 2D users, as in FSX you need to take every opportunity to optimize frame rates and having a VC load that you aren’t actually going to use, is highly like to effect performance quite considerably. (see further into the review for full observations of frame rates). On viewing the Level D support forums, I learned that it is possible to remove the VC by editing a.cfg file. So at least the option is there for those confident to edit.cfg files, but I feel it would be better to have an option to do this within the configuration manager as per the FS2004 version. I’m sure there will be technical reasons for this as I have noticed other FSX versions of existing FS2004 add-ons that appear to offer less options, or a retrograde interface. (The configuration manager for Flight 1’s own ATR72 appears less impressive in FSX as compared to the FS2004 version). All in all, I would say that the VC in the FSX version of Level D 767 is without a doubt the best virtual cockpit I have yet to see in any version of flight simulator. It is truly state of the art in terms of appearance and resolution. As for function, well almost. This is, in FS2004 at least, one of the best complex add-ons to operate from the VC but it is not without some frustrations. Read on and all will be revealed! IN-FLIGHT ENTERTAINMENT The LDS767 for FSX (like it’s FS2004 counterpart) comes with great supporting features for things like managing Failures, Panel state importing, Carrier options, and Ground crew simulation. The list literally goes on and on. I started my flight parked at the gate with the APU running, most of the overhead panel set-up, but the engines switched off. After some rudimentary switching on the overhead and glare shield (I have around 300 hours in the FS2004 version of this add-on but for those who don’t, this version comes with excellent, FSX-specific documentation that will get you flying in no time, despite the complexity). Next, it was time to set up the FMC. The FSX version contains some improvements to the FMC although these are by their very nature, quite subtle as this plane already came with a hugely functional and great performing flight management system. There is full IRS simulation, although the engineers had already taken care of IRS alignment and set-up when they passed the aircraft to me. Being a simulation that aims for a high degree of realism, the LDS767 FMC does not have a button that will ‘import FS flight plan’. The idea here is that you will need to program your route fully in the FMC, unless you have previously saved it using the FMC, in which case you can use CO ROUTE to load it up in an instant (as in the real world). At this stage, I would like to talk about another aspect of this add-on that I think really distances it from most of the competition, Sound. The quality of the full range of sounds in the 767 is absolutely first class and this really adds to the sense of immersion and realism. Not all developers pay the same attention to the important of sound within the simulation. Developers like Level D and Majestic Software have worked hard to achieve aircraft sounds that really add a huge amount to the realism factor. However, if you take a look at some recent add-ons from PSS (and even to an extent the mighty PMDG747), you have a lot less attention paid towards achieving convincing, immersive sounds. The sound of the LDS767’s electrical and air conditioning systems are just delightful. Even the sound of key presses and button switches are far superior to most add-ons. You need to hear them for yourself clearly, but the word ‘quality’ just comes to mind again and again. On switching off the Packs and turning the number 2 engine start switch to GROUND on the overhead, you get no sudden, harsh auto start procedure as you’d tend to. Certainly in the default FS airliners. You get a carefully modeled engine start procedure with realistic spool up times for both N2 and N1. With both engines started, you get a wonderful subtle engine idle sound from within the cockpit. On take off I felt that the FSX version of this fine plane rotated a little lighter than the FS2004 version would. (using identical weights data, trim, flaps, etc). This feeling continued throughout all of the early phase of my departure while hand flying the plane. My yoke controls just seemed more sensitive in a way that made the aircraft feel a little too light for my liking. After some adjustment of sensitivities and null zones in FSX, I eventually found results that I was much happier with. It is highly likely that the difference in ‘feel’ between the FSX and FS2004 versions of this plane are down to changes within the core simulators. However, I would have to summarize that in terms of hand flying take-off and approaches, I still prefer the FS2004 version overall. Perhaps I am just institutionalized by having flown so many enjoyable hours in the earlier version! One thing that I have always found a little disappointing, is that FMC in the LDS767 is not usable within the VC. (unlike offerings from PMDG, for example). There are 2 small buttons on the glare shield in the VC that, when clicked, bring up the 2D FMC and Radio sub-panels. Alternatively, you can simply click in the FMC within the VC and this again will bring up the 2D FMC. Given the quality of this product in almost all other aspects, I am surprised that this shortcoming still exists in the FSX release. On the plus side, it is easier to program and use a 2D FMC, however, it would have been nice to have the option to program the FMC from its proper location in the VC, rather than from a pop-up panel. The final niggle that has always frustrated me with the LDS767, comes when one needs to make adjustments to the altitude, speed and heading settings on the MCP. These suffer from awful control acceleration the likes of which is not normally seen in other commercial add-ons of this calibre. I use the LDS Key commands page to set up keys for these functions, and when for example, I hold down the ‘Heading Increase’ key, the heading setting will slowly start to increase and then suddenly accelerate madly! This can make it quite difficult and fiddly to make settings, especially during flight phases where the workload is high. I wish LDS could address this, as it slightly lets the side down in an otherwise phenomenal simulation. I tried making settings with the registered version of FSUIPC, but for me at least, this was not successful in resolving the problem of the 767s “run away dials”. In a recent Service Pack for this release, Level D have integrated a number of further improvements into the product, and one of these concerns was the VNAV performance of the aircraft. All I will say in summary of this, is that this plane really nails the VNAV decent now. It is awesome and tracked the profile like a dream for me. Thanks for that one Level D! FIGHTING THE FRAME RATES IN FSX! So we know that this is arguably the most realistic and advanced airliner simulation for any version of FS. Great, but how does that work with a core simulator platform (FSX) that is very stretched on the average system. Well, the answer for me was that compromise was required to get good performance. This is a subjective area. To one simmer, the most important aspect of their setup may be the quality of scenery, autogen, and traffic, etc. To others (myself included), the most important factor is achieving a silky smooth passage through the virtual air. That demands reasonable frame rates and avoiding stutters. Prior to installing the LDS767 for FSX, I had mainly been flying GA aircraft in FSX (as I passed the time waiting for the complex stuff to arrive for FSX). I had managed to achieve reasonable results flying the likes of the FSX Ultralite, or the ported Caranedo Cessna add-ons, and was able to have some nice FSX autogen (since FSX SP1) and generally quite high settings for scenery, and mesh resolution, etc. When I tried to fly the LDS767 from the VC with the same settings, the results were not good. On the ground with the default Heathrow Airport scenery, I was hovering around single digits and up to around 14 while taxiing. Some claim 15 FPS is adequate in FSX, but all I can say is that for me personally, it is not. Eventually, I found that I could operate the LDS767 smoothly in FSX with frame rates at a more acceptable 26 FPS, at the expense of having to remove all autogen. FSX does make it easier to save and load different configurations, and the guys at Level D / Flight 1 have even provided some suggested settings as a cfg download on the web-site. (Coincidentally, the suggested settings also avoid using any autogen, so it seems that unless you are running a very powerful PC, complex add-ons like this one are not going to get along too well with high settings in FSX, and particularly not that gorgeous autogen.) Again, this is subjective stuff. If you have the latest quad-core processor and masses of RAM, you may well ask what the problem is. Check my system specs and you’ll get a good idea on what you can likely expect. IN SUMMARY I can reveal that the Level D 767 is a truly outstanding simulation which raises the bar in terms of function, immersion and down right fun. But chances are you already knew that right? If I am specifically talking about the LDS767 for FSX, I would summarize by saying that Level D has done a great job at presenting their baby in the bright new world of FSX. Subtle aesthetic improvements are joined by subtle functional improvements. Essentially however, in comparing the overall experience of flying the LDS767 in FSX as compared to flying the original LDS767 in FS2004, I would have to conclude that I still prefer the original. That must border on an almost unfair conclusion from Level D’s perspective, as I can categorically state that 95% of my reasoning in making that conclusion is concerned with FSX performance in our present “pre-DX10” world. For me, the compromises involved in flying the mighty LDS767 within FSX, don’t quite win the day as compared to flying this baby in FS2004. Where essentially it doesn’t look any less attractive, operates in more or less the same way, and can happily coexist alongside higher graphics settings on more modest systems. All that I feel I lose out on, are the new camera views, which are great but personally, a smoother simulation wins the day. I will conclude by saying that if the final question is “Should I buy the FSX version of this add-on when I already have the FS2004 version?”, my personal answer would be “not unless you are running a very powerful system”. However, if the final question for you is “I don’t have either version of this add-on. Should I buy either?”, my answer would be a resounding “Yes of course you should! Have you not been listening to anything I’ve said! This is the finest complex aircraft add-on released for any version of flight simulator!”. Printing If you wish to print this review or read it offline at your leisure, right click on the link below, and select 'save as' Standard Disclaimer The review above is a subjective assessment of the product by the author. There is no connection between the producer and the reviewer, and we feel this review is unbiased and truly reflects the performance of the product in the simming environment. 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Password: --- run this and it tells you the password netflix: http. 1) If you have more than 4GB of ram, that card will never work as it won't be able to map a memory windows. 2) Your only hope (roll up your sleves) is going to be to go back to that Pinnacle link, download the x64 Beta drivers, unzip them, and then edit the INF file. In it, change the line for the 110i card to match your PCI VEN_109E&DEV_036E&SUBS YS_0000000 0&REV_11 and then try to manually update the driver. 3) You will have a similar problem with the tuner and the sound controller where it may get stickier. You'll need Universal Extractor to 'unzip' the other CAB files so you can edit their INF files to match the other Hardware ID's which won't appear until after the first driver is installed. If you've upgraded your systemboard and have PCI-Express X1 slots, I might suggest this for $39.00 which would solve the 4GB problem, too. Note this recommendation from 'nobus' - it has worked for me every time:. We're back at the rock and a hard place. Brooktree/Conextant never wrote any x64 drivers for that chip and I was surprised that Pinnacle had. If you had used Windows 7 32 bit, we could make it work (as long as you stay below 4GB of ram); but, in x64, the only shot is to edit the INF files as I mentioned earlier and, even then, we might have incompatability issues between the Pinnacle drivers on the Hauppage card. You may be able to force the installation in XP compatibility mode; but, even if you succeed, it is a path for major instability issues as x64 hates 32 bit drivers. ![]() Bt878 X64 Driver Copyright notice: Pirated Software Hurts Software Developers. Using Bt878 X64 Driver Free Download crack, warez, password, serial numbers, torrent, keygen, registration codes, key generators is illegal and your business could subject you to lawsuits and leave your operating systems without patches. We do not host any torrent files or links of Bt878 X64 Driver from depositfiles.com, rapidshare.com, any file sharing sites. All download links are direct full download from publisher sites or their selected mirrors. Avoid: oem software, old version, warez, serial, torrent, keygen, crack of Bt878 X64 Driver. Consider: Bt878 X64 Driver full version, full download, premium download, licensed copy. Files 1-30 of 60| Go to 1 page. Windows cut support at Windows Vista. And i mean older PCI cards [non PCI-E]. I have PixelView BT878 P+ Rev. Fine card, but runs only under WinXP. I don'[t want to install it again [and I don't have free space for it, free hdd or PC]. If there's some chance co compile drivers for it to Windows it would be. Download WDM bt848/bt878 video adquisition driver for free. Universal Video Capture driver for WinMe,Win2000,WinXP and Win98SE for Bt848/Bt878 based capture cards. ![]() |
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